So at this point we’ve got a pretty decent idea of how we’ll be able to capture the next-gen consoles. It’s kind of hard to keep track of though – that’s where this chart comes in!

Below are details on capture options for both platforms. These are what will be available at launch, with notes on additional features or caveats. If I missed something, let me know in the comments, with as much vitriol as possible.

Next-Gen Capture Capabilities At Launch

** ****Xbox One****Playstation 4**
**Internal Capture Format**[720p30](
**Internal Capture Length**[5 minutes](, also [Stored in Cloud]([15 minutes](
**Internal Capture Sharing**[Xbox Live]( (1) [YouTube, Ustream, Facebook]( (3)
**External Capture via HDMI**[Yes]([No]( (2)
**Live Streaming**[Twitch]([Twitch, Ustream](
**Notes**[Game DVR and Streaming require XBL Gold account]( (4)[Internal capture can be restricted by developer](
** **
1. [Xbox will add support for other sharing services in 2014](
  1. Playstation will remove the copy protection on games at some point after system launch

  2. Mark Cerny said this on Fallon, but since then there’s been conflicting info

  3. This page also says “Game DVR available in supported games” – not sure what that means, though it could just mean that devs can disable it.

Capture Options

I’ve personally been using the Elgato Game Capture HD on Mac for the past few months, and it’s been awesome. Highly recommended.

Elgato Game Capture HD

Beyond that, I did a roundup of different capture options a while back – a little dated, but still applicable.